The Amazing Race Wiki
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The Scramble, introduced in The Amazing Race 34, is a game-changing twist and format that appears in the Race. A Scramble presents teams with several tasks and challenges they must complete. However, the order and method they approach each task is free for each team to decide for themselves.

For each challenge in the Scramble a team completes, they would receive a portion of a clue. By completing all parts of the Scramble, teams would be able to put together all the portions to complete their next clue.

Teams that forfeit, or are unable to finish the Scramble, occur an 8-hour penalty. It is unknown that the Scramble will be in the international versions of the Race.

Summary[]

The Amazing Race (US)[]

  • In The Amazing Race 34, the Scramble was used on the first leg, immediately after the Starting Line. Teams were told the locations of all three challenges, which were inspired by Oktoberfest. Roll required teams to roll beer barrels through an obstacle course within 55 seconds. Saw required teams to cut a log using a manual handsaw. Smash was a Roadblock that required a chosen team member to smash a block of ice. When teams collected all three portions of the clue, they could be combined to form an angel that revealed the location of the Pit Stop.
  • In The Amazing Race 35, the Scramble was used on the final leg, with each task themed after the Seattle art scene. Grunge required them to assemble musical instruments on a sound stage. Grab required teams to complete an acrobatic trapeze move. Glass required teams to take part in glassblowing molten heat to create glass pipes. For each task that was completed, teams were given a part of a model airplane which, when combined, revealed the location of the final task of the Race.
  • In The Amazing Race 37, the Scramble was used on the final leg, with each task set on the waters above the Atlantic Ocean. Sail required them to guide a sailboat through six marked buoys. Soar was a Roadblock that required a chosen team member to to ride a flyboard for 60 seconds without falling. Save required teams to work as lifeguards, with one teammate operating a jet ski and one teammate doing the rescuing, and rescue a dummy in the ocean. They must then drive back to shore and transport the dummy to the instructor. When teams collected all three portions of a puzzle, when combined, revealed the next location of the Race.


The Amazing Race Format

Challenges: Assist · Clues · Clue Box · Double Battle · Express Pass · Resurrection Card · Salvage Pass · Save
Pit Stops: Elimination · Finish Line · Marked for Elimination · Megaleg · No Penalty · No-Rest Leg · Non-Elimination Leg · Pit Start · Pit Stop · Starting Line · Superleg
Rules: Money · Rules and Penalties
Others: Date Night · Discharged · Ejection · Evacuation · Medically Exempt · Overnight Rest · Quit · Switchback
Twists: City Sprint · Departure Time Penalty · Driver's Seat · Double Elimination · Double Your Money · First Class Pass · Fork in the Road · Hazard · Marked for Elimination · On Ramp · One Way · Partner Swap · Pass · The Scramble · Salvage & Sabotage · Starting Line Task · Surprise Elimination · Surrender Money · Surrender Money and No Supplied Vehicles · Surrender Money and Possessions · U-Turn · Valet Roulette · Yield

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